Twiks Kreet: Map Update #2

Small Update — I added a new scene which models the interior of the tree-house complex. Still needs some details, but overall it’s coming together nicely as well as helping me get a better idea of how certain props and rooms will correlate with the characters living here.

I drew a quick blueprint (included to the right) of where certain rooms and props should be. However, some small changes were made while modelling the actual interior scene.

I might modify the interior layout overtime, but for the purpose of the project — this layout is good enough and can be improved upon later.

In addition to the interior tree-house scene, I have applied some improved materials/textures on certain buildings and objects, as well as some additional models to Moolah-Kreet. Disclaimer, some of the materials are not made by me, but such material will only be used as reference when creating the comic (at least that is my intent).

While most of the materials are temporary, it has definitely given the scene more life and inspired me to create certain modifications/additions to fit the environment better.

Twiks Kreet: Reference Map

I have been working on fleshing out a comic Twiks Kreet for a while now. One of my main issues is I keep redoing scenes because one of the main issues is keeping consistent with what is in the background. So, I decided to create a 3D-Map of the environment the comic takes place.

Initially, I wanted to simply use it strictly as reference to guide me in creating the background for my panels, but the process of creating these environment renderings really got me curious to see if I could utilize the tool to its maximum potential. Possibly add some hatches or pencil textures to give it a more natural feel, as well as some visual filtering. However, a part of me is really against the idea and wants to draw everything by hand, if anything I would be more inclined to use a mix of hand-drawn styling and Photoshop editing to create the background assets for my comic.

I’ll need to experiment more with 3D-Rendering tools to see, but I’ll probably post more later to sort out my own thoughts and keep a personal note to myself.

– Gomi