Since the last update, I made some additions to the current game. For now, I just implemented the window to open and close correctly, but it functions according to the monster that is affiliated with it.
I still don’t have official names for these “monsters” (I really need to name them), but this Window-Monster will enter and leave the player’s bedroom in areas the player is not looking at. The only way to know whether this Window-Monster is in the room is seeing whether the window is currently opened or closed. If the window is opened, it should indicate that the Window-Monster has entered the room from outside.
How the player handles the Window-Monster, I’ll leave that to be revealed in another dev-blog.
Change-log:
- Window 3D-Model created and imported into the engine.
- Window Open/Close functionality implemented.
- Added Win-Condition (based on a Timed-Goal).
- Added Replay-Button functionality if the player loses.
- Reorganized and restructured overall Code-Structure for improved performance/readability.
Future GOALS:
- Home Menu
- Integrate “Closet-Monster” AI
- Initialize “Window-Monster” Base
- Initialize “Nightlight-Minster” Base
