Project MAKURA: DevBlog #2

Since the last update, I made some additions to the current game. For now, I just implemented the window to open and close correctly, but it functions according to the monster that is affiliated with it.

I still don’t have official names for these “monsters” (I really need to name them), but this Window-Monster will enter and leave the player’s bedroom in areas the player is not looking at. The only way to know whether this Window-Monster is in the room is seeing whether the window is currently opened or closed. If the window is opened, it should indicate that the Window-Monster has entered the room from outside.

[CLIP] Early-Footage of Window functionality.

How the player handles the Window-Monster, I’ll leave that to be revealed in another dev-blog.

Change-log:

  • Window 3D-Model created and imported into the engine.
  • Window Open/Close functionality implemented.
  • Added Win-Condition (based on a Timed-Goal).
  • Added Replay-Button functionality if the player loses.
  • Reorganized and restructured overall Code-Structure for improved performance/readability.

Future GOALS:

  • Home Menu
  • Integrate “Closet-Monster” AI
  • Initialize “Window-Monster” Base
  • Initialize “Nightlight-Minster” Base